Borough

The town is composed of boroughs. One borough is subdivided into chapelries. One chapelry fits into a smartphone screen in bird's-eye view, so that every plot is clickable (about 10&time;15 plots). Thus the borough is about 1,350 plots. Since a modest house occupies one plot, the population of a borough may reach 1,000 citizens (families will be implemented in version 5). It is possible for the population be much less also, if the borough mainly consists of castles and gardens. New boroughs are opened when existing ones feel busy.

When a borough is opened, it is governed by a sheriff (player character nominated by town council, who receives a salary), or his deputy (a sheriff has many duties and may need to delegate). When at least 20 characters of level 5 or higher reside in the borough, it starts self-governance. In order of seniority (highest level; earliest appointment), the citizens are asked to join the Borough Court. Highest nobles or busiest businessmen may opt out, leaving their place to the next until 5 seats are filled. These convene together and appoint a bailiff (typically a senior one among them) to manage the affairs of the borough.

A borough is entitled to collect property tax for stone buildings. (Before incorporation, buildings are tax-free to encourage migration.) The court decides the rate, and the bailiff manages the use of funds. Haws are exempted from property tax. They are areas of land that the King has donated to his chosen men, and must be walled at the expense of the owner to enforce the exemption. A borough needs many public buildings and constabulary may be appointed to help visitors and combat crime. Bailiff also gets a salary.