Building efficiency

Building efficiency (e) is defined as:

e = "The room floor area of your building(s) in the lot" / "The (gross) land area of the lot".

Example, you build on a 2x1 quadrat lot (200 sqm) a building that has 3 rooms: 16 sqm, 12 sqm and 9 sqm. In this case your e would be (16+12+9) / 200 = 0.185.

Luxury status/level is the detail, comfort, utensils and luxuries level in your building. It is set as a percentage, with the following guidelines:


 * 0% = very plain, suitable to be a stables.
 * 10% = simple human dwelling
 * 20% = moderate human dwelling
 * 30% = comfortable human dwelling
 * 50% = comfortable house with some luxuries inside
 * 100% = full-blown palace
 * 200% = royal palace

Above 30% (warning: luxury entry mentions 40%) it also contains luxuries that will be created separate as ancient items, later, approx. in Version 7 (May-15).

The maximum luxury level you can set your house to be is dependent on its size and architecture. For example an Earl's town residence must be 200 sqm area for his own use at a 100% minimum luxury level. So it must also be stately so that the 100% or higher level is available to use. This cannot be defined except case by case and by seeing the examples. Luxury level is a direct cost in building stage.