FAQ

What is CryptoKingdom? Is there any relation to some ancient game?
Crypto-Kindgom is the first hybrid Faucet/MMO It is a game, so its primary goal is to provide fun. It intents to targets several audiences:
 * Free-riders can get some XMR just by hanging around. Having some actual conversation does help.
 * Casual gamers can just come and play various games and earn more XMR
 * More dedicated gamers can go much beyond that: gain prestige and title, invest and speculate, set up business of almost any kind, enter into politics&hellip;

Several games inspired Crypto-Kindgom but as far as we know, it is the only of its kind. In no particular order:
 * Civilization I for the "economy" aspect and the 90's graphics
 * Ultima Online for the retro online/community flavour
 * PrimeDice for the "game of chance with fun" aspect
 * Habbo Hotel for the graphical appearance
 * Probably some others. The main creator of the game, Risto Pietilä, has several years of experience in game-design.

What's the user-interface?
Until December, it was only forum-based with some Google Docs (v1.x, "Ancients").

Starting from v2, the interface is graphical

What's the content of the game?
In just one word: everything!

Truly, Crypto-Kingdom is a sandbox so the content will be whatever you, as a player, want it to be. That being said, it will strongly tend toward economy and life simulation. Buying lands, building commerces, organising networks or information, playing the game of thrones, exploring&hellip; Again, take a look at EVE Online to get some ideas of what is possible when players are given free rein. Burn Jita!

Crypto-Kingdom will be (purposefully) limited by its game engine so that it won't have any immersive 3D like a FPS. Combat is highly unprobable (except if someone creates an arena, maybe) with the exception of large-scale fights (sieges).

How do I play the game? It's a multiplayer game, right?
Yes, this is a multiplayer game, a MMORPG. So you'll need an internet connection. The game will be usable on both mobile and desktop.

During the Ancient era (forum-based) there was a first period when you had to buy 1000 gold with XMR - it was a sort of paid public beta. Then came a second period where, whilst still forum-based, playing was for free - still, actually doing something was difficult without cashing in, since it is mostly land grab.

Very soon, you will just have to go to a web address and create a PC. Some tutorial/"first steps" might get implemented.

How are moneroj and gameplay linked? Can I play the game without (having) XMR?
The open agenda of Crypto-Kingdom is to boost the visibility of Monero. This is the reason why Crypto-Kingdom only allows Monero (XMR) as a payment method. If you don't have XMR, you may either acquire some with BTC (or XUSD, or DOGE) or just play for free and get some by playing inside games or even just waiting for faucets and rains.

Who is behind the game? Company? Group of players? Investor(s)?
Risto Pietilä is the lead designer. Some members of the Monero Core Team are helping behind-the-scene and actively playing. Of course, a lot of members of the Monero community are heavily invested. The automated version of the game is funded by crowdsourcing - crowdsourcing here being part of the game itself, since buying land from the king is how the game is being crowdsourced.

Inside the game, architect designs, for example, are royalty-free so if a theatre you designed is copied and built a thousand times all over, your joy of contributing to success is your reward. Still, you can be paid for designing (and this is already the case, we have several paid architects), this is just that the ensuing design is royalty-free.

Ultimately, investors are the players, the game is "owned" by itself - meaning that the "shares" of the game ("company" if you wish) named gold (CKG) pay their dividends ingame. So if you buy gold and the game becomes a success, you will get periodical rewards to your game accounts. The early players were required to buy gold (to keep the number of players small and dedicated) but now that requirement is no more.

What's the license of the game?
The game uses a proprietary licence and there is no plan to open-source it.

Why should I be interested in playing this particular game?
Because you want to help increase the visibility of Monero. Because you like sandbox games rewarding the creativity and empowerment of players. Because you think that a game is a great addition to the cryptocurrency community. Because you like experimentation. Because you like socializing. Because you want money. Because it's fun.

Is there some website (or so) set up for the game?
Not yet. Presently, the forum version of the game is located at https://bitcointalk.org/index.php?topic=819073

What's the overall goal? Will the game be updated over time? Can I win something?
What is the goal of life? Yes the game will be updated over time. A tentative and non-binding roadmap is available here: http://cryptokingdom.wikia.com/wiki/Crypto_Kingdom_Wiki#Eras

Why the name 'CryptoKingdom'?
It is is medieval setting, with a King at its head, hence Kingdom. And it is based on cryptocurrency, hence Crypto.

Are there any score lists online? Can achievements or missions or equipment be shared/traded/lost/damaged/renewed during the game?
The forum-era database (https://docs.google.com/spreadsheets/d/1tgIzgMza7NQsTpMO9pHke1ZVXYH7l5Sj5bHdZHItivo/edit?usp=sharing) is a kind of score list, but soon it will be obsolete with the automated version. Score lists, like most things such as missions, will be available if players decide to do it. Trading goods and services is already possible - it is pretty free-form for the moment, but will be refined as needs arises. Achievements are already available and more and more achievements will be possible in the future, both game-initiated and player-initiated.

Is it necessary to continuously play the game? Can I save and load?
This is an MMO, so there is no "save" or "load". When you're not online, the game continues without you. Please follow medical advices to prevent MMO addiction.

How much does it cost? Any costs involved?
The game is free. It is a non-profit initiative and we expect enough money to be generated to cover development and maintenance costs. That being said, injecting some actual cash (in the form of XMR) will probably give you an edge, but first remember there is no winning condition and second that with enough dedication, you can achieve everything without spending a single piconero (or monereto, that's the same thing). As Risto Pietilä stated, "there will be the odd case who makes it all the way to Prince without paying ever." Time is money, and money is just a replacement for dedication.