Version 1: Genesis


 * Character basics
 * Character screen
 * Character management screen
 * Levels
 * Noble/Commoner distinction
 * Moderator / admin characters
 * Bird's eye view of the main city screen
 * Building/Room/Trollbox view
 * Instant messaging
 * Resources
 * Stone, Wood, Gold
 * May be traded and moved freely, unperishable
 * Stone, Wood for building
 * Gold store of value


 * Sustenance
 * Characters don't eat, sleep, work, get sick or die (they age though)
 * Drinking and clothes ok via rudimentary system


 * Land
 * 10x10m plots in the main screen can be owned and traded (with possible buildings on them)


 * Economy
 * Automatic building resource production from "earldoms" outside the game area
 * Nobles get them as a gift


 * Building design alpha
 * New building requires materials according to its size and stature
 * Finishes when materials are paid


 * Incoming cryptocurrency management