Mechanic:NPC

NPCs (Non-Player Characters) are personnel within the CryptoKingdom, which function based on a pre-defined logic or an artificial intelligence. The current implementation (January 2016) non-intuitively defines NPCs as items, but their functionality has been implemented as items to reflect how NPC people would function in real life.

NPCs are subject to spoil, a stochastic mechanic that has an annual chance of spoiling the NPC (i.e. an annual chance that a person dies). Furthermore, most NPCs have an annual chance for a promotion, which typically changes their level by a single unit and increases their potential. Usually a promotion results in better yield in comparison to their fee. All NPCs are guaranteed to produce an effect, typically items, based on their type (prefix) and NPC level (suffix). NPCs are hired by paying the initial price in Agora market for pruchasing the NPC as an item, and then by paying the annual tax.

The naming convention for NPCs is as follows:

NPCNAME-LEVEL#; For example TAI-2 indicates a tailor of skill 2, that produces new clothing items. Notice that the NPC level may not always go hand in hand with the corresponding item level, albeit they correlate highly.

(NPC table here; name; promotes to; spoil %; produces; tax; other notes)