Version 3:Economy


 * New resource management
 * 8 types of food, perishable
 * potato speculation
 * wool, customizable clothes


 * Sustenance
 * From level 3 (Freeman) onwards, characters must eat and drink
 * Health is dependent on living conditions, sickness reduces health
 * Character starts play earliest 15 yo and typically lives till 40-70 years old
 * Dead characters live on in the Halls of Fame, be sure to arrange an heir on time


 * Work and income
 * Possible to participate in work pools to get income
 * Businesses/proprietorships
 * Shipping
 * Tailor
 * Goldsmith
 * Doctor
 * Quarry (subconcept of clearing land before construction)
 * Distillery
 * Stables
 * Tavern


 * Enforcing of game time
 * Moving incity costs time
 * Ads/infomercials/facade view when walking
 * Drivers take you instantly
 * Countryside travel delays


 * Countryside
 * Farm management subgame
 * Administrative division in Earldoms, Marquessates and Dukedoms run by nobles
 * Nobles get about 15% tax of the farm produce and divide it among themselves


 * Building management
 * Building design tool for detailed construction
 * Building cost breakdown each resource and each type of work
 * Building subdivision & apartment/room view